![]() From there I build the Bio-Dome and get some tomatoes and wheat going. ![]() If you have extra plastic, build a potted plant too. Once that is built, build a table, video screen, and food machine in it. Your next immediate priority is to get a canteen up with a water fountain to take care of your colonists thirst. If the planet has an atmosphere, get a wind turbine up at this point too. It is pretty essential to get all of that done before the sun sets, but the first two are the most important. Once those two are up, quickly build a water collector afterwards, followed by an air lock and O2 generator. You have to get a solar panel and power collector up ASAP, before the sun sets on that first evening and have a little bit of power already stored. This is how I do it… As soon as the ship lands, quickly survey the area you have to build on. After you have played the harder levels a few times, you soon realize how important build order really is. But I have got a lot of questions as to what build order I use when playing. When it comes to the build order have fun with it and experiment. If you don’t have the medical kits to keep them mining until you can get automated with a robotics factory you run the risk of them all getting injured without any way to heal them. You have to mine the ore at first which can cause injuries to your workers. The game does not count it, but I consider the lab part of self sufficiency. Before growing much larger than 15 or so members, make sure you have at least a small storage unit built and have started to stockpile medical kits, spares and food.Īlso, when you first start a game, only spend your resources on things you absolutely need to survive and become self sufficient. It is a delicate balance between having enough resources, mainly food on hand but also plenty of power and water to accommodate any new recruits. But growing your colony too fast will almost always lead to failure. When you first start a game, it is tempting to bring in more people to help out as soon as possible. There is nothing worse than getting an hour or so into your game only to have a chance encounter with a falling meteor that hits your bio-dome wiping out all of your biologists before you had a chance to get a landing pad setup to bring in more. With that in mind, the first tip I can give to you is save often. One wrong decision can spell doom for your game. Be aware that the first hour or so of gameplay in any new colony will keep you on the verge of failure nearly the entire time, but that is what makes this game so much fun. Sorry if I my explanation is a little confusing.Planetbase can be a difficult game to get good at but with these tips and tricks, you’ll be able to create stable colonies and hit all the milestones with ease. As they add more area, you will use 50 grid cubes for roads compared to 52 grid cubes for roads that will cover the same amount of your map. The horizontal or vertical methods will both work but if they open up another expansion like they did for the last one, the land to the right (opposite side of the grid from the airport), then the best road layout is like I have mine now. If you want the most growth there are really only two ways to run your roads. I set my city up to minimize the amount of land taken up by roads. I have 7 nuke power plants and random windmills in my city with no real place to put any more services. I tear down regular skyscrapers and Parisian skyscrapers to build London, Tokyo, and epic buildings and my service needs continue to rise. 6 million does not seem possible because the higher population skyscrapers require more sewer, water, power, etc. I am almost to the 5 million mark which is probably going to be my max until more land opens up. ![]() I don't have a layout guide, I do have a city anyone can see.
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